Rejet strikes again.
|Not that I’ve ever reviewed anything by Rejet on Metanorn before. …This is probably the fastest I’ve ever fully completed an otome game. It came out May 28th and it arrived for me Monday, so I pretty much dropped absolutely everything I was doing
This was certainly a Rejet game, but it surprisingly wasn’t as dark as something like say, Black Wolves Saga or Diabolik Lovers.
Kawana Hina is a transfer student to the super elite school, Saint Christopher, due to the family moving for her father’s promotion. When she first arrives though, there’s a teacher’s meeting going on. Though that has nothing to do with anything and is just a convenient plot excuse to have her meet all of her new (ikemen) teachers at once. The teachers all have some sort of dark side to their personality. But it’s not like Hina knows that yet. It’s not until she has to go for “special guidance lessons” for breaking school regualtions that she learns that her teachers
are all ドS and have issues aren’t as nice as she thought they were. There are a ton of rules at Saint Christopher’s, so Hina inevitably breaks one.
So based on a choice right at the beginning of the game, Hina gets to date one of her bipolar teachers. Er, maybe “date” is stretching it a bit. There’s not a whole lot of actual romance, and it’s mostly just Hina sitting through the teacher’s various mental issues until they finally sort out their lives (if they ever do) and then maybe something happens in the ending.
…I’m using the drama CD covers for preview pictures, since this game has a pitiful amount of CG’s, minus the endings
and I was really disappointed to find out that the covers appeared in the OP, but nowhere else like say, in the actual game. OTL
The “perfectionist”. Kaname is the English teacher and he went to some elite university in the US. He’s rather popular with students due to his kind personality and easy to understand explanations, but he’s just a liiiittle bit obsessed with following the rules. Or that’s what I thought his issue was at first, but that seems to apply to all of the teachers, so it’s probably best just to call him a sadist. …Though that also applies to all of the other teachers as well. Let’s just go with the “perfectionist” thing. His glasses are just for appearances (though, uh, I’m definitely not complaining that he wears them). Takahashi Hiroki is his seiyuu. …I’d explain who that is, but the last notable thing I’ve heard him in is Jooubachi no Oubou (a
…not so good R-18 otome game ww).
Saint Christopher’s math teacher. His thing is supposed to be “paranoia”, but uh, I would have never guessed without reading the site. I was also wondering what the hell the clicking noise was all the time during hisドS moments too, but I guess it’s him playing with his lighter (his other “black” thing is that he smokes). Other than that though, Taiki is level headed and approachable enough. CV=Terashima Takuma.
Kakeru is the “playboy” who (kind of secretly) has a thing against women due to family issues. Female students seem to really like him though due to his looks and approachable personality. Surprisingly, he’s also the youngest of the routes at age 26 and his hobby is that he rides around on a motorcycle (because of course he has one). He’s also the world history teacher, and voiced by Takahashi Naozumi. …Again, that seiyuu is not really in the recent anime, so it’s hard to explain who he is. OTL Though if you’re better informed in otoge, he was Kano in Gekka Ryouran, and Cheshire in Alice=Alice.
Hmm, where to begin. I’ve finished the entire game at this point, so I might as well talk about it as a whole. On the plus side, the concept was super interesting, the teachers were all actually adult aged in late 20′s to early 30′s (unlike those otoge where someone went to university at age 16 and whatever), and the voice acting was great (of course). On the down side though, the game was really short. That’s not a bad thing by itself, but it feels like a lot more could have been done if this was longer. The guidance lessons just felt so disjointed from whatever the rest of the route was doing. I’m not saying that I wanted the characters to act like even bigger assholes all the time to Hina, but they would be super ドS there for just a tiny portion of the game, and then half the time pretend that it never happened. What was the point? …Though I don’t really think I really fully understood the guidance lessons in the first place. It just seemed like a convenient plot device to show off the worst of whatever route you were on and then things continued like normal. The route that worked the best (it will be in part 2 of the review) was actually the one where the character was blatantly always an asshole, and his “nice teacher” side was just something he did for the job. But I guess I’ll expand on that when it’s relevant in the next post.
Though with the shortness, the system was thankfully SO easy to figure out. There were only about 8 choices per route, and it was so easy to get on whatever route you were aiming for since the “bad” choices made the dialogue box slightly darker. I didn’t encounter any bugs either, though I hardly ever use anything except the “skip” and “jump” options. Those worked fine. The DHM recording was used okay. I still love the concept and the way it sounds in absolutely any game, but I dunno, it just didn’t work in Bad Medicine as well as it did in something like Diabolik Lovers. Maybe because there was a pretty big lack of anything remotely romantic going on. There were scenarios where you got the feeling that the characters were maybe crossing the student/teacher line, but they never seemed to go too far over it.
The art was great, but the number and placement of CGs was kind of sad. There were maybe 2 CGs during the route and then 4 for the endings (2 for the Lovers, one each for the Collapse and Doll Ends). Half of them, Hina wasn’t even there. Hell, for Taiki’s route they spent an entire CG on the scene with Kaname and Taiki talking. …Because screw romance, apparently. It’s more important to show two characters standing there not doing anything remotely interesting.
Hina was a pretty typical heroine. She certainly studied a lot, but she performed pretty much every clumsy cliche ever. ww Kaname’s route as a whole was kind of disappointing compared to everyone else, but luckily, the character I was looking forward to the most (again, I’ll cover this in part 2) didn’t let me down. I’ll talk about the characters as a whole in the next post too, I guess.
So yeah, part 2 will be out whenever I finish writing out the routes.